erodozer / FF1-Battle-System

A simple recreation the FF1 Battle System in java for my design patterns class.
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Multiple Layer Maps #22

Open erodozer opened 12 years ago

erodozer commented 12 years ago

Allow maps to consist of multiple layers of tiles. Amount of tile layers should be unlimited. Because this can lead to massive overhead drawing each layer for render, allow layers to be divided into 2 types, below and overhead. Render the two types into two buffers,

rendered in the order of background fill < below < npc < overhead

Buffered should be generated on instantiation then only referenced.

Passibility should also be merged into a single array to help collision efficiency below < overhead < map defined passibility