Closed erodozer closed 12 years ago
Quick loading had been implemented. All that needs to be thrown in is NPC logic for saving
Since technically this is working at a base level, and all that's needed is different ways of accessing it, I'm going to mark this as done.
Saving and Loading has already been implemented code wise and even tested using JUnit. Sadly, it has not found its way into the game yet. All that really needs to be done is call the save method in the engine, but because in FF1 saves only occured in Inns and Tents, and items nor inns have been implemented yet, this has not been made accessible.
Fastest way to get this task done is to implement an Inn NPC. It'll be sloppy, but good enough until the full scripting logic has been implemented.
Alternative is just have F5 do a quick save state and F6 load state for testing purposes.