Allow maps to be effected by in game time. This can work in combination with complex lighting and screen hue changing. For example, a parallel event can be running to be checking system time, and if the system time passes a certain point, lights can be turned on in the map.
The world clock will always be running, but with a simple true/false variable in the map.ini, you can have it so the map is effected by the system or not.
Allow maps to be effected by in game time. This can work in combination with complex lighting and screen hue changing. For example, a parallel event can be running to be checking system time, and if the system time passes a certain point, lights can be turned on in the map.
The world clock will always be running, but with a simple true/false variable in the map.ini, you can have it so the map is effected by the system or not.