Open erodozer opened 12 years ago
Implementation started, just need to add capabilities to places other than maps
Implementation was absolute crap and led to extreme memory leaking. Gotta rethink how I do object handling for sound files before re-enabling it.
The game engine is missing a key feature, and that's sounds other than music. The sound system should allow for multiple sounds to be playing at once and allow specifying of looping, looping a set number of times, and caching of sounds so it doesn't have to load the file and create and object every time. The sound system should load in .wav, and it should be capable of being used for battle sound effects, transition sound effects, and ambient sounds on maps.