erodozer / FF1-Battle-System

A simple recreation the FF1 Battle System in java for my design patterns class.
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OpenGL Rendering #9

Open erodozer opened 12 years ago

erodozer commented 12 years ago

Basic OpenGL rendering for the sprite, window, and font classes.

A global parameter should define whether or not to use OpenGL for rendering. If OGL is enabled, have the paint function in the class pass to the OpenGL drawing function instead to perform the graphics and blitting.

There shouldn't be anything too complex, just allow sprites to be rendered to planes to allow for Hardware Acceleration. Shaders are not planned, nor is allowing 3d objects to be rendered.

erodozer commented 12 years ago

I would prefer this be done using lwjgl http://www.lwjgl.org/