Basic OpenGL rendering for the sprite, window, and font classes.
A global parameter should define whether or not to use OpenGL for rendering. If OGL is enabled, have the paint function in the class pass to the OpenGL drawing function instead to perform the graphics and blitting.
There shouldn't be anything too complex, just allow sprites to be rendered to planes to allow for Hardware Acceleration. Shaders are not planned, nor is allowing 3d objects to be rendered.
Basic OpenGL rendering for the sprite, window, and font classes.
A global parameter should define whether or not to use OpenGL for rendering. If OGL is enabled, have the paint function in the class pass to the OpenGL drawing function instead to perform the graphics and blitting.
There shouldn't be anything too complex, just allow sprites to be rendered to planes to allow for Hardware Acceleration. Shaders are not planned, nor is allowing 3d objects to be rendered.