[f=0042750] Error: LuaRules::RunCallIn: error = 2, GameFrame, [Internal Lua error: Call failure] [string "luarules/gadgets/ai/BA/defendhandler.lua"]:525: attempt to index a nil value
stack traceback:
[string "luarules/gadgets/ai/BA/defendhandler.lua"]:525: in function 'FindFronts'
[string "luarules/gadgets/ai/BA/targethandler.lua"]:614: in function 'UpdateFronts'
[string "luarules/gadgets/ai/BA/targethandler.lua"]:727: in function 'UpdateMap'
[string "luarules/gadgets/ai/BA/targethandler.lua"]:1103: in function 'IsSafePosition'
[string "luarules/gadgets/ai/BA/wardbehaviour.lua"]:79: in function 'Update'
[string "luarules/gadgets/ai/unit.lua"]:25: in function 'Update'
[string "luarules/gadgets/ai/unithandler.lua"]:30: in function 'Update'
[string "luarules/gadgets/ai/ai.lua"]:46: in function 'Update'
[string "LuaRules/Gadgets/ailoader.lua"]:159: in function 'GameFrame'
[string "LuaRules/gadgets.lua"]:838: in function <[string "LuaRules/gadgets.lua"]:836>
(tail call): ?
nil unit? nil unit internal? nil cell? ugh