Open eronoobos opened 8 years ago
Hallelujah :100:
you do it again? I mean, since we have a lot to do, when you feel is the moment, you have the authority to update?
yes, I have commit access to the BA/BAR svn server
great, im feel happy
just a suggest
if im not wrong, the name of shard is ShardLua
yes, i should do that. probably i should make a hook that when i make a tag it copies stuff to the BA and BAR repositories and renames the AI accordingly
it is now known in BA and BAR as "BABAR 1 for ShardSpringLua 1", where 1 is the current version number of the respective parts
er, i moved "BABAR 1 for ShardSpringLua 1" to the description of the AI, because of course AILoader.lua has to have the name that LuaAI.lua specifies
btw, the version numbers in the AI description refer to https://github.com/eronoobos/BABAR-The-Shardifant/releases
i'm using flat version numbers (no periods) because differentiating between major and minor changes seems like a whole lot of work
ok, i'm fallow the tag system, flat number are wonderful, now please give me feedback if i correctly understand: 1 sometime you push a tag version 2 sometime you push on BA and BAR games repo a tagged version of shard 3 inside this game we can see what tag have us shard right? clicking on the
I only push tags when I update the Lua AI bundled with BA & BAR. The tag numbers that are included with the game can be seen in the AI's description.
@pandaro i'm quite bad at playing the game, but: it beat me! http://replays.springrts.com/replay/0ebc925780dc2274b4f3e3d893560d0e/
lol he face sitting on your comm! but is not really a win, atm of your die, you produce 500 energy and shard 200 or so, was the first attack. anycase we are making a nice work
as an aside the big bamboo eco with some little optimization to the economy i reach this: 55 min 40k E 750 M lots of nanos 6 factories 3 nuke but no antinuke (hehe with this center is a little risk) large use of t2 converters and afus muhuhahaha (sorry)
@pandaro just want to mention that i have been committing the Lua AI to the two games http://imolarpg.dyndns.org/trac/balatest/log/
BA version 9.36 includes the Lua AI, a version just before you added your factory module. it unfortunately contains the
OwnerCreated()
bug I accidentally introduced :-(at least it's possible for a player to use this thing