eronoobos / BABAR-The-Shardifant

Balanced Annihilation & Balanced Annilhation Reloaded configuration for Shard
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include with BA & BAR #52

Open eronoobos opened 8 years ago

eronoobos commented 8 years ago

@pandaro just want to mention that i have been committing the Lua AI to the two games http://imolarpg.dyndns.org/trac/balatest/log/

BA version 9.36 includes the Lua AI, a version just before you added your factory module. it unfortunately contains the OwnerCreated() bug I accidentally introduced :-(

at least it's possible for a player to use this thing

pandaro commented 8 years ago

Hallelujah :100:

you do it again? I mean, since we have a lot to do, when you feel is the moment, you have the authority to update?

eronoobos commented 8 years ago

yes, I have commit access to the BA/BAR svn server

pandaro commented 8 years ago

great, im feel happy just a suggest if im not wrong, the name of shard is ShardLua or so... when you update it can you give it a name, or date or version id, something with it i can understand the level of update

eronoobos commented 8 years ago

yes, i should do that. probably i should make a hook that when i make a tag it copies stuff to the BA and BAR repositories and renames the AI accordingly

eronoobos commented 8 years ago

https://github.com/eronoobos/BABAR-The-Shardifant/commit/9a1fbdf796a20fec7d246f0bd5c9f3b1a9ae16cd

eronoobos commented 8 years ago

it is now known in BA and BAR as "BABAR 1 for ShardSpringLua 1", where 1 is the current version number of the respective parts

eronoobos commented 8 years ago

er, i moved "BABAR 1 for ShardSpringLua 1" to the description of the AI, because of course AILoader.lua has to have the name that LuaAI.lua specifies

eronoobos commented 8 years ago

btw, the version numbers in the AI description refer to https://github.com/eronoobos/BABAR-The-Shardifant/releases

i'm using flat version numbers (no periods) because differentiating between major and minor changes seems like a whole lot of work

pandaro commented 8 years ago

ok, i'm fallow the tag system, flat number are wonderful, now please give me feedback if i correctly understand: 1 sometime you push a tag version 2 sometime you push on BA and BAR games repo a tagged version of shard 3 inside this game we can see what tag have us shard right? clicking on the

eronoobos commented 8 years ago

I only push tags when I update the Lua AI bundled with BA & BAR. The tag numbers that are included with the game can be seen in the AI's description.

eronoobos commented 8 years ago

@pandaro i'm quite bad at playing the game, but: it beat me! http://replays.springrts.com/replay/0ebc925780dc2274b4f3e3d893560d0e/

pandaro commented 8 years ago

lol he face sitting on your comm! but is not really a win, atm of your die, you produce 500 energy and shard 200 or so, was the first attack. anycase we are making a nice work

pandaro commented 8 years ago

as an aside the big bamboo eco with some little optimization to the economy i reach this: 55 min 40k E 750 M lots of nanos 6 factories 3 nuke but no antinuke (hehe with this center is a little risk) large use of t2 converters and afus muhuhahaha (sorry)