eronoobos / BABAR-The-Shardifant

Balanced Annihilation & Balanced Annilhation Reloaded configuration for Shard
2 stars 1 forks source link

nanoturret redo #54

Open pandaro opened 8 years ago

pandaro commented 8 years ago

just an idea 1 place nanoturret on all the factory on the top of his mobility, with major probability to the hi level. 2 allow to place economic things in the near of nanoturrets

maybe in a long future

3 create a separate zone for eco, with nano and defense 4 allow transporters to move nanoturret in fronts or on demand

just some ideas....

eronoobos commented 8 years ago
  1. doesn't this already happen?
  2. i was thinking of making a nano-buildradius density map, and the first place considered for a factory would be in the densest spot
  3. would be nice
  4. nanoturrets can be moved?? i had no idea
  5. on the other hand, are nano turrets really that much more cost effective? maybe mobile construction units should be used for everything? honestly, i mostly went for nano turrets because they're far easier to manage
pandaro commented 8 years ago

1 no dont happend 2 ok can be 3 im happy 4 yeah! i discovery it in some battle, cause is not buildings! 5 yeh some builders go forward and backward with no reason

is a very long range goal dont worry

eronoobos commented 8 years ago

1 and 2 are done