Closed pandaro closed 8 years ago
1 no, never bombing, when a lot, what is th max 16? ill test 2 seems not defense... but is heavy to understand, the behaviours add herself to other behaviours and all become confused
first i'm determining whether this is a ShardSpringLua bug or a bug with this config
this is strange, i remember testing very recently when bombers at least flew in circles around the base instead of just landing immediately and doing nothing. it must be a recent commit?
The bug may not be as strange as we thought. I fixed bomberbehaviour just by adding a self.unit:ElectBehaviour()
where there was none. This makes me think that in the past, ElectBehaviour()
was called every so often (five seconds, i think it was?). Behaviours were written with that assumption. I'm not sure why that is no longer true.
https://github.com/eronoobos/BABAR-The-Shardifant/commit/5fb30b4fa9778014a954d8b41f8affe9b05663f6
if other units still seem to be acting weird, let me know
Since the bomber problem was solved I'm closing this. Perhaps the other issues you spoke of are https://github.com/eronoobos/BABAR-The-Shardifant/issues/59 ?
i cannot describe as well this bug, but seems that: 1 bombers don't bomb at all, are always sleep at base 2 mobile units ignore enemy mobile units at all i have the sensation of loose a lot of power in the war phase excuse for not accurate description