Open pandaro opened 8 years ago
If you're trying to use the AI as dependencies in a game that already has (different versions of) the AI files, that will not work. The problem is not the name of the AI, it's the fact that the files conflict.
Also I'm not really sure why you would want to do this?
If you're trying to setup a new testing version of BA or BAR, based on new versions that already contain the AI, you'll have to remove all of the AI files from within the game before it will work as a dependency.
Wait, you used to do this? How?
Do you mean you used to do this with non-lua Shard? I see how that would work.
Also I'm not really sure why you would want to do this?
Is my testing approach, if i introduce a little upgrade and i will optimize it, the best way to do it it test again herself before the change and measure the performance increase.
Wait, you used to do this? How?
cant understand the question
Do you mean you used to do this with non-lua Shard? I see how that would work.
with non shardLua is easy setup different AI to work one against other, in my genetic algorithm i use a battle with 32 shard in FFA
I can't think of a way to play different versions of the Lua AI in the same game.
mmm this will broke my GA in the future, or i'm forced to use the non lua shard to develop it :( but no problem, there are worse problems
in my very old testing i use the system to put 2 or more shard in the arena, one was the original shard and the challenger was my testing version. with the actual schema is not possible i think: i have downloaded and extract the new bar from repo and i have try this native version, all work fine. Now i have tried to link the shard-Lua-AI and ShardBar config as the same for my prev version but, cant load 2 shard at same time, i think cause both re called ShardLua and only one is loaded. There is a way to have this type of testing in a easy way?