eronoobos / BABAR-The-Shardifant

Balanced Annihilation & Balanced Annilhation Reloaded configuration for Shard
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builds conversion and storage instead of metal spots #77

Open eronoobos opened 8 years ago

eronoobos commented 8 years ago

i saw it its fifth mex 15 minutes into the game, after building an advanced kbot lab, because it built 6 metal converters.

building metal converters needs to simply be lessened, or depend upon how many available metal spots there are.

eronoobos commented 8 years ago
[09:26:29] <bioparco> any idea on how to push builders on spots?
[09:27:05] <bioparco> a probability check based on builded spots/ available spots?
[09:27:30] <eronoobos> maybe block converters and storage (they keep the construction units from getting to the mex in their queue) until most of the spots in their mobility network have been used?
[09:27:49] <eronoobos> yes, a probability is better
[09:28:26] <bioparco> i think a bit of store and adeguate conversion i important
[09:29:12] <bioparco> throw away resource is the great errors of players
[09:29:38] <bioparco> is better grow up a bit slow but use all the resource in the right way
[09:30:17] <eronoobos> yes, storage and conversion keeps the economy stable, but in the early game building lots of energy and conversion before taking metal spots is no good
[09:30:31] <bioparco> sometime builders build 2 storage just because the economy update is not updated fast
[09:31:18] <bioparco> ok, but if we use 20% of energy cause we dont have conversion and store is...
pandaro commented 7 years ago

another question about this is that assist-system still many units to taskqueuebehaviour