I've been looking through the Items section of the Data Structure for a project I've been working on, and I started documenting the values used for bytes like Effectiveness and the Abilities. I think these would be a nice addition to the Documentation. I've included what I've found so far below. I've only looked at weapons at the moment, but I will look at the rest in the future.
Item Type
00: Sword
01: Lance
02: Axe
03: Bow
04: Tome
05: Staff
06: Dragonstone
07: Ballista
Effectiveness:
vs Dragons: 01
vs Armored: 04
vs Mercenary + Hero: 80
vs Armored + Mounted: 14
vs Dragons + Medeus: 03
vs Mounted: 10
vs Flying: 20
vs Ballista: 08
vs Dragons? (duplicate?): 40
On Divinestone. How is it different from Wyrmslayer and Dragonpike?
Ability 1
Devil: 40
Magical/Levin: 04
Brave: 02
Use effect: 01
Example: use Hauteclere to restore 10 HP. Use Parthia to increase Res by 7
Unable to double(?): 08
On Swarm, Meteor, Arrowspate, Stonehoist, Hoistflamme and Pachyderm
??: 0C
On Thunderbolt
Ability 2
??: 04
On Imuhullu
??: 08
On Starlight
Magic Immunity(?): 40
On Magestone and Mage Breaths
Ability 3
Ability 4
??: 14
On Falchion
??: 18
On Imuhullu
??: 04
On Starlight
??: 10
On Fire Breaths, Ice Breaths, Mage Breaths, and Dark Breath
Ability 5
??: 18
On Falchion
??: 10
On Mercurius, Gradivus, and Parthia
Ability 6
??: 01
On Nosferatu
??: 08
On Glower
Ability 7
??: 08
On Rapier. Lord lock?
??: 04
On Falchion. Marth lock?
??: 20
On Wing Spear. Caeda lock?
??: 01
On Aura. Female character lock?
??: 02
On Excalibur. Male character lock?
Ability 8
Treasure(?): 40
On Falchion, Mercurius, Gradivus, Hauteclere, Parthia, Starlight, Firestone, Icestone, Wyvernstone.
??: 48
On Nosferatu
??: 60
On Swarm, Meteor, Imuhullu, all Ballistae, and all Breaths
Sorry for the late reply. Added, thanks. There should be more information on existing nightmare modules, I think (?) You could cross check with those for the unknown ones
I've been looking through the Items section of the Data Structure for a project I've been working on, and I started documenting the values used for bytes like Effectiveness and the Abilities. I think these would be a nice addition to the Documentation. I've included what I've found so far below. I've only looked at weapons at the moment, but I will look at the rest in the future.
Item Type
Effectiveness:
Ability 1
Ability 2
Ability 3
Ability 4
Ability 5
Ability 6
Ability 7
Ability 8