The idea: Allow adjusting the vertical offset (what's set by the parameter ExplorationVerticalOffsetMult in the file BG3NativeCameraTweaks.toml) in real-time, binding its adjustment to a pair of keys. Most direct way is perhaps to get the game to trigger a re-read of BG3NativeCameraTweaks.toml every time one of the vertical offset keys is pressed (if that is even feasible in principle). Also, for simplicity, could make ExplorationVerticalOffsetMult just take on a few discrete values (say 0.2, 0.4, 0.6, 0.8, 1.0, just as an example) rather than making it a continuous axis. In fact, then one could even just get away with a single key to toggle among the settings.
The idea: Allow adjusting the vertical offset (what's set by the parameter ExplorationVerticalOffsetMult in the file BG3NativeCameraTweaks.toml) in real-time, binding its adjustment to a pair of keys. Most direct way is perhaps to get the game to trigger a re-read of BG3NativeCameraTweaks.toml every time one of the vertical offset keys is pressed (if that is even feasible in principle). Also, for simplicity, could make ExplorationVerticalOffsetMult just take on a few discrete values (say 0.2, 0.4, 0.6, 0.8, 1.0, just as an example) rather than making it a continuous axis. In fact, then one could even just get away with a single key to toggle among the settings.