erudnick-cohen / Pokemon-Crystal-Item-Randomizer

An item randomizer for pokemon crystal
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[CURSED SUGGESTION] Entrance Rando #19

Open f-raZ0R opened 3 years ago

f-raZ0R commented 3 years ago

If you are masochistic enough to write the logic for this, then why the hell not? You've already made hidden item rando, obviously you aren't beyond adding things for the sake of adding things. There will be two seperate modes to this, doorway rando, and staircase rando. First off, for both of these, Mt.Silver should be left (mostly) intact, otherwise you can just skip the badge check. The entirety of New Bark town should be left vanilla or else you can encounter battles without a pokemon and that kind of cheeses everything. Doorway rando, randomizes doorways and cave entrances, as well as any "entrances" and "exits" in general. Staircase rando, randomizes staircases, obviously.

Reasons why this is dumb and should not be implemented: Main picking is a clusterfuck as you can walk into an area with high level wilds early on. Early Sabrina makes a return, but this time it's much more complicated, and it's harder to prevent it from happening. Even more softlock possibilities. Yay... Good luck remembering where everything is!

But ignoring all that, you'll still probably implement this because you implemented randomizing bug catching contest prizes.

choatix commented 3 years ago

Having actual logic for this makes this exceptionally difficult, and a lot would need to be written, down to individual rooms of areas and which requirements would dictate what. Perhaps in a few years time this could be possible, but there are many other, some cursed, things to also work on first.