erwincoumans / dynamica

Automatically exported from code.google.com/p/dynamica
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Active rigid body parameters require "rewinding" of animation to change even at frame 1 #36

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
1. "Rewind" Maya animation to frame 1.
2. Create an active rigid body (or soft body).
3. Set it's initial y-velocity (or use any other axis) to 10
4. Play the animation.

The initial velocity does not affect the rigid body.  One must "rewind" again 
for the initial velocity to take effect.

Original issue reported on code.google.com by fjgoc...@googlemail.com on 29 Feb 2012 at 6:48

GoogleCodeExporter commented 9 years ago
"it's" = "its"

Original comment by fjgoc...@googlemail.com on 29 Feb 2012 at 6:49

GoogleCodeExporter commented 9 years ago
This is a known issue, because of our approach. When you rewind, all internal 
Bullet structured are updated, including the "initial velocity".

In a nutshell, you always have to rewind the time slider, between making the 
change and running the simulating.

Original comment by erwin.coumans on 1 Mar 2012 at 7:29