testbeds, random bits, snippets mainly for real-time physics/graphics development. The GPU rigid body pipeline is moved to a separate repository at http://github.com/bulletphysics/bullet3
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Add early-out optimizations to Bullet GJK's voronoi simplex solver #1
See http://code.google.com/p/bullet/issues/detail?id=32
For some ideas, see video and discussions here: https://mollyrocket.com/forums/viewforum.php?f=13