testbeds, random bits, snippets mainly for real-time physics/graphics development. The GPU rigid body pipeline is moved to a separate repository at http://github.com/bulletphysics/bullet3
I just wanted to say thanks for porting fontstash to modern opengl. It really helps newbies like me getting started. Much appreciated!
I noticed in some instances like when rendering the word "font" the 'f' clips a part of the 'o'. The same happens when one set of text overlays on top of another set of text. There is a wide margin around the foreground text that the background text does not show through.
I see the text is rendered with transparency enabled and this holds true for non text objects in the background. Any idea what could be causing this?
It is better to check out the latest implementation in the bullet3 repo at http://github.com/bulletphysics/bullet3, this 'experiments' repo is out-of-date. The TrueTypeFont code is in btgui/OpenGLWindow/*
I just wanted to say thanks for porting fontstash to modern opengl. It really helps newbies like me getting started. Much appreciated!
I noticed in some instances like when rendering the word "font" the 'f' clips a part of the 'o'. The same happens when one set of text overlays on top of another set of text. There is a wide margin around the foreground text that the background text does not show through.
I see the text is rendered with transparency enabled and this holds true for non text objects in the background. Any idea what could be causing this?