testbeds, random bits, snippets mainly for real-time physics/graphics development. The GPU rigid body pipeline is moved to a separate repository at http://github.com/bulletphysics/bullet3
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Add Featherstone constraint solver for articulated systems #2
See also http://code.google.com/p/bullet/issues/detail?id=33
For NaturalMotion forward dynamics, powering ragdoll joints using strong motors, it is useful to have a Featherstone implementation available.
See Vangelis Kokkevis comments/paper on Bullet forums: http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=4&t=148&hilit=vangelis
We received some Featherstone implementations that need cleanup.