testbeds, random bits, snippets mainly for real-time physics/graphics development. The GPU rigid body pipeline is moved to a separate repository at http://github.com/bulletphysics/bullet3
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Show how btDbvt view frustum culling and occlusion culling works #9
Original Bullet 2.x issue is here: http://code.google.com/p/bullet/issues/detail?id=329
Some implementations are
CDTestFramework http://code.google.com/p/bullet/source/browse/#svn%2Ftrunk%2FExtras%2FCDTestFramework and
Blender Game Engine (wiki) http://wiki.blender.org/index.php/Doc:Manual/Game_Engine/Logic/Object_type/Occluder http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.49/Game_Engine
Gamekit: http://gamekit.googlecode.com
It is also discussion here with some basic demo: http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&t=7575