Closed TneitaP closed 2 years ago
Collision detection and response is used in various demos/examples. We don't have examples of using inverse dynamics.
realistically, we only develop features that we need for our research, or accept contributions. So we don't develop features on request. So closing for now.
In the demo "laikago_footstep_ik", I find the process of :
But do not find "inverse dynamic" of the MultiBody. However, there exist corresponding function defined in "src/daynamcs/inverse_dynamics.hpp Line23", there does not appear to be a call to this function in the provided example.
Is that mean "inverse dynamic" has not been considered in this current tds framework?
A similar question for "collision detection" : "dispatcher.compute_contactsXXX" defined in "world.hpp" and "contact_point.hpp" only used in the demo "rbdl_gui_example". Is collision detection not required in other demos?