Quality-of-Life (QoL) Workflow suite of tools for Renoise written with LUA - Continually ingesting and porting features from other tracker software (Impulse Tracker, Scream Tracker, ModPlugTracker, PlayerPro etc)
from hitoritori:
However, there’s one feature I miss a lot.
It’s ‘find note’ and replace. There’s a shortcut to that one on the top of the editor - a magnifying glass icon. It’s helpful for selecting specific instrument notes within the song and replacing them with new notes, instruments and even changing their arguments. Renoise certainly has a very similar feature, but PP went a bit deeper with it.
from @dmt-hub
would be cool when choosing note with playerpro note selector - if this valuebox was added to the dialog
✅
and a scales dropdown menu + key dropdown menu - when choosing certain scale & key it only shows the notes within that scale
when choosing custom scale - this option
[X] Transpose selected row +1/-1/+12/-12
[X] Transpose selection +1/-1/+12/-12
[X] Right click on note, show notes with octaves
[ ] Right click on note, see a list of possible column functions / FX
[ ] Effect descriptions show/hide in dialog
from the drukqs comment section:
The reason this vid exists is because when my good friend Leila wanted to remix it, she asked if she could just have the melody without the drums, to make it easier to work out, so I thought be a nice little treat to make her a movie of it.
About PlayerPro though,Id like to write a chunk about that program.
Its very simple compared to modern things like Renoise BUT it had some advantages over it
Here’s the main things I loved about Playerpro. You could drag instruments from the list on the right, directly into the arrangement window, this alone makes writing things SO much faster than say Renoise and SO much more fun and less ballache.
I know you can play them in from the keyboard but you need both.
Next is if you right click a note in the arrangement window, you get a list of possible column functions/FX AND notes with octaves, This is a really fast and intuitive way to program and most importantly edit things you played in.
Ive tried in vain to make Renoise coders listen, help!
You could print plugin effects directly & destructively onto the sample, hence fr eeing up CPU but you could hear the effect first before you printed it.
I've really pecked several people to do this and it did get finally done in Renoise but its still not as accurate as PP, gain is not handled correctly last time i checked, Renoise has that great highlight part of the arrangement thing but the gain doesn’t get worked out properly when you have a bunch of fx, be top if this is fixed now?
The other reason this feature is so good and powerful is because most people these days setup EQs on each channel etc and they just sit there wasting CPU and most importantly the urge to carry on tweaking it always remains.
You would be amazed how it can train your brain to get it right the first time when you are forced to make a decision about EQ and then can’t change it, a bit like with a digital camera, you just take loads of shit pictures of the same thing instead of one thats right, I’m generalising.
But every sampler VST i’ve seen does this as well, its the wrong way to do it, all your plugins should be available in the sample editor to apply to samples, not on the mixer, well you need both.
I think its because in the beginning of audio on DAWS, coders were fixated about replicating real mixing desks and recording bands but this didn’t take into account the new way people were going to start using DAW's
But even if you can’t take that discipline you could just have an undo history on the sample..so you wouldn’t have to re EQ the EQ if it were wrong..you could also have an amazing cpu guzzling EQ on every sound.
It just doesn’t make any sense to have a live EQ on static samples..yet every DAW does this, unless I missed one? Ive checked all of them and they all do that..frustrating when everyone goes down the same wrong road.
Also helped code some really different sounding granular and FFT plugs for it which was the icing on the cake…
But it was really limited so would prefer those functions in Renoise rather than resurrecting good old PP.
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from hitoritori: However, there’s one feature I miss a lot. It’s ‘find note’ and replace. There’s a shortcut to that one on the top of the editor - a magnifying glass icon. It’s helpful for selecting specific instrument notes within the song and replacing them with new notes, instruments and even changing their arguments. Renoise certainly has a very similar feature, but PP went a bit deeper with it.
from @dmt-hub would be cool when choosing note with playerpro note selector - if this valuebox was added to the dialog ✅
and a scales dropdown menu + key dropdown menu - when choosing certain scale & key it only shows the notes within that scale
when choosing custom scale - this option
from the drukqs comment section:
The reason this vid exists is because when my good friend Leila wanted to remix it, she asked if she could just have the melody without the drums, to make it easier to work out, so I thought be a nice little treat to make her a movie of it. About PlayerPro though,Id like to write a chunk about that program.
Its very simple compared to modern things like Renoise BUT it had some advantages over it Here’s the main things I loved about Playerpro. You could drag instruments from the list on the right, directly into the arrangement window, this alone makes writing things SO much faster than say Renoise and SO much more fun and less ballache. I know you can play them in from the keyboard but you need both. Next is if you right click a note in the arrangement window, you get a list of possible column functions/FX AND notes with octaves, This is a really fast and intuitive way to program and most importantly edit things you played in. Ive tried in vain to make Renoise coders listen, help!
You could print plugin effects directly & destructively onto the sample, hence fr eeing up CPU but you could hear the effect first before you printed it. I've really pecked several people to do this and it did get finally done in Renoise but its still not as accurate as PP, gain is not handled correctly last time i checked, Renoise has that great highlight part of the arrangement thing but the gain doesn’t get worked out properly when you have a bunch of fx, be top if this is fixed now? The other reason this feature is so good and powerful is because most people these days setup EQs on each channel etc and they just sit there wasting CPU and most importantly the urge to carry on tweaking it always remains. You would be amazed how it can train your brain to get it right the first time when you are forced to make a decision about EQ and then can’t change it, a bit like with a digital camera, you just take loads of shit pictures of the same thing instead of one thats right, I’m generalising. But every sampler VST i’ve seen does this as well, its the wrong way to do it, all your plugins should be available in the sample editor to apply to samples, not on the mixer, well you need both. I think its because in the beginning of audio on DAWS, coders were fixated about replicating real mixing desks and recording bands but this didn’t take into account the new way people were going to start using DAW's But even if you can’t take that discipline you could just have an undo history on the sample..so you wouldn’t have to re EQ the EQ if it were wrong..you could also have an amazing cpu guzzling EQ on every sound. It just doesn’t make any sense to have a live EQ on static samples..yet every DAW does this, unless I missed one? Ive checked all of them and they all do that..frustrating when everyone goes down the same wrong road. Also helped code some really different sounding granular and FFT plugs for it which was the icing on the cake… But it was really limited so would prefer those functions in Renoise rather than resurrecting good old PP.