Closed hegazy closed 7 years ago
Ok, from the output log, seems there is a bug in shader script, I don't know why different Android version has different rules for shader script, but anyway it is an easy problem. Let me try and will fix it ASAP. Thanks!
I met this same problem,hope you would find the exact solution as soon as possible
@hegazy & @mcdonaldLiu: I think I got the root cause, that is because I missed "precision mediump float;" in all of GLSL scripts which are located in project folder: res/raw. I've tested it from API 16 to API 25 and will upload it soon. Thanks for your report!
well-done, looking forwarding to your fixed verion
@hegazy & @mcdonaldLiu: I think I fixed the bug and updated the codes, please pull the latest codes and try. Any problem please let me know. Thanks!
@eschao It's fixed now. Thanks 👍
I am getting this issue on s8 nougat v7
Can you please help
When I open the Sample in the Android Emulator(API 25), it displays a black screen and this error is displayed in the
Run
tab of the Android Studio.distrib/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glDeleteShader:622 error 0x501
and this in logcat