Closed mohittanwar94 closed 7 years ago
@mohittanwar94 Sorry for late. The key point you should know is that any content the PageFlip presented is bitmap resource whatever it is decoded from local file or network. So, I think you can use other library to load the image from server and decode it as bitmap resource, and then set it through setFirstTexture or setSecondTexture APIs to let PageFlip show it on screen.
it will be great. if you can make a sample loading images from server ?
Problem is that suppose I am loading bitmap through Picasso than I have to call Picasso on main method and set texture method is opengl draw thread both are different so how to draw it.
Thanks
On Dec 24, 2016 8:45 PM, "eschao" notifications@github.com wrote:
@mohittanwar94 https://github.com/mohittanwar94 Sorry for late. The key point you should know is that any content the PageFlip presented is bitmap resource whatever it is decoded from local file or network. So, I think you can use other library to load the image from server and decode it as bitmap resource, and then set it through setFirstTexture or setSecondTexture APIs to let PageFlip show it on screen.
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Hii eschao, thanks for wonderful library .but what about loading image from server not from local can we do this. if we can then how to do please provide some directions.
thanks