eschubert25 / open-wiiflow-mod

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Display the source menu in coverflow format(option) #76

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What new or enhanced feature are you proposing?

That the menu retains it's functionality and ini flexibitiy, but in addition to 
the 2d pop-up menu, the sources can displayed as HQ 3D covers in a custom 
'sourceflow'.

What goal would this enhancement help you achieve?
The flexibilty of the display options from within coverflow is brought to the 
source menu. 
Choosing the source you want will be quicker and more intuitive.
It's more consistent with the wiiflow experience.
It'll be prettier ;-)
I've detailed why i think this approach is a worthy alternative in issue 75 but 
i would like to add this:

If the source covers dropped down from the top of the screen when using the b 
button, and coverflows rose up on selection, it would help the user 
conceptualise their movement through a folder structure. 

Original issue reported on code.google.com by spacepim...@gmail.com on 12 Jun 2012 at 12:21

GoogleCodeExporter commented 8 years ago

Just a quick thought-
It' be seeing a precedent - once this is working, it's not much further 
developement so each folder in the tree could not only have it's own coverflow, 
but have it's own custom cover, background, music, buttons even? 

Also, the transition between folder levels of differing coverflows could be a 
new playground for 'flow animations.

Original comment by spacepim...@gmail.com on 12 Jun 2012 at 12:50

GoogleCodeExporter commented 8 years ago
1 last thing!!!
3d covers in a sourceflow could have a standardised back cover at a resolution 
readable in coverflow.
This could contain a template of (for example)
The emulator used
in-game screengrabs
Sound, Graphic and central processors
Sound, Graphic capabilities (4 bit stereo, 8 bit 25 fps or whatever (i really 
have no idea)
Years Active, units sold
Generation e.g. 8-bit
Form Format eg handheld
aka's e.g. super famicom
Manufacturer
etc.

Original comment by spacepim...@gmail.com on 12 Jun 2012 at 1:01

GoogleCodeExporter commented 8 years ago
Wow, you have a big imagination. It all sounds neat but I don't have the time 
to do all the recoding and coding it would take to make all of that happen. And 
I'm sure the other devs will agree.  WiiFlow is fine the way it is.  If you 
really want all that then start learning c++ so you can edit wiiflow source 
code to your liking.

Original comment by fledge68 on 12 Jun 2012 at 2:29

GoogleCodeExporter commented 8 years ago
Please forgive my speculations, i do have an active imagination. I was thinking 
it could be achieved relatively simply.
The code to boot dols from a 'flow already exists with brewflow, you're booting 
dols from \wiiflow\plugins rather than \apps. We just call one dol homebrew and 
the other dol a plugin.
The code to display 3d covers and launch specific media associated with a cover 
already exists within coverflow, you're just launching a dol instead of media, 
as in brewflow.
The source menu already exists.
With regard to the additional suggestion for custom 'folders', I believe i read 
somewhere, and this might be wrong, that plugins would soon have custom 
backgrounds, and already have custom launch sounds and coverflows.
Differing coverflows animate between configurations already, when browsing 
through them. I'm merely suggesting that the direction of swipe, as it were, 
could help with moving through the interface. 
It seems to me a bit of imagination is what's required.:)
Obviously, i know nothing of coding, but is it really so much more complex than 
other recent and ongoing developments?
Or is it just that wiiflow's fine the way it is?

Original comment by spacepim...@gmail.com on 12 Jun 2012 at 3:24

GoogleCodeExporter commented 8 years ago
Just a quick adjustment to the request really, and these assume that such 
manipulations are already bread and butter to coverflow. Can i suggest that the 
sourceflow appears from behind the user, as the coverflow disappears into this 
distance. Likewise, when selecting a source via source flow, the coverflow 
expands from an infinate point in the distance as the source flow disappears to 
a point behind the user.

The idea is that, when used in conjunction with roulette scrolling, the user 
has a sense that they are moving in a 3rd dimension, between the surfaces. 
These surfaces they can then scroll in 2 dimensions. 

Original comment by spacepim...@gmail.com on 21 Jun 2012 at 2:36

GoogleCodeExporter commented 8 years ago
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GoogleCodeExporter commented 8 years ago
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GoogleCodeExporter commented 8 years ago
keeping it simple is best and I'm only commenting on one thing at a time lol. I 
like the idea of 3D icons of the consoles themselves that we scroll through 
just like covers for Wii/GC games. We click on a console it takes us to the 
games and we continue "Flowing" through game views, if not then a cover for the 
console itself. The covers could have icons already used in WiiFlow or new 
fanart w/fullcovers that have a synopsis on the back, I would be pleased, as 
long as the 'Flow' is maintained it feels consistent,neat and part of a whole 
experience. Even something similar to the hombrew view with console icons would 
be cool.

Original comment by MassiveR...@gmail.com on 4 Jul 2012 at 12:26

GoogleCodeExporter commented 8 years ago

Original comment by fix94.1 on 19 Aug 2012 at 10:10

GoogleCodeExporter commented 8 years ago

Original comment by fix94.1 on 19 Oct 2013 at 8:37