Open Astuceman opened 6 years ago
Is there any useful information in the log file?
Oups, sorry So ... here the log
2018-05-20 17:35:46.791 WARNING: dzneuraymgr.cpp(307): Iray ERROR - module:category(MDLC:COMPILER): 1.0 MDLC comp error: could not find module '::local::iridescent_silk' in module path
2018-05-20 17:35:46.794 WARNING: dzneuraymgr.cpp(1189): MDL Import Error (4003) : The module "::local::iridescent_silk" was not found or failed to compile.
2018-05-20 17:35:46.794 WARNING: dzneuraymgr.cpp(1189): MDL Import Error (4006) : could not find module '::local::iridescent_silk' in module path
2018-05-20 17:35:46.798 WARNING: dzneuraymgr.cpp(307): Iray ERROR - module:category(MDLC:COMPILER): 1.0 MDLC comp error: could not find module '::local::iridescent_silk' in module path
2018-05-20 17:35:46.798 WARNING: dzneuraymgr.cpp(1189): MDL Import Error (4003) : The module "::local::iridescent_silk" was not found or failed to compile.
2018-05-20 17:35:46.800 WARNING: dzneuraymgr.cpp(1189): MDL Import Error (4006) : could not find module '::local::iridescent_silk' in module path
2018-05-20 17:35:46.801 File loaded in 0 min 0.0 sec.
2018-05-20 17:35:46.808 Loaded file: Iridescent Silk.duf
I drag and drop the Iridescent Silk.duf inside Daz
You also have to set an “MDL path.” In Shader Mixer, Edit-> MDL Directory Manager. Alternatively you can copy the MDL file somewhere that’s already in your path. All three files are needed for the shader to function.
Maybe it's not working because it's a 3delight shader ? Your shader should looks like the first image I have posted ?
No, it’s Iray MDL, actually just an example from the Nvidia documentation.
The problem seems to be that more recent versions of DS disconnected the parameters from my custom MDL brick. If nothing is connected, you get white. I haven’t yet figured out how to re-expose the parameters.
Ok Let me know if something new
Hi
If think there is a problem with the shader