When getting character notifications, the changes of standings on a NPC is always NPCStandingsLost even with positive gain which is expected to be set as NPCStandingsGained according to the ESI API.
This was reported by a user and I verified this by running some agent missions and check my notifications.
Request
GET /latest/characters/{character_id}/notifications?datasource=tranquility
Response
200
Status Code
N/A
Headers
N/A
Body
The second entry is (I think) a gain by completing a mission. Unfortunately, the text is rather cryptic and can't be used to infer if it's actually a gain or loss to work around this.
Bug
When getting character notifications, the changes of standings on a NPC is always
NPCStandingsLost
even with positive gain which is expected to be set asNPCStandingsGained
according to the ESI API.This was reported by a user and I verified this by running some agent missions and check my notifications.
Request
GET /latest/characters/{character_id}/notifications?datasource=tranquility
Response
200
Status Code
N/A
Headers
N/A
Body
The second entry is (I think) a gain by completing a mission. Unfortunately, the text is rather cryptic and can't be used to infer if it's actually a gain or loss to work around this.
Expected
"type": "NPCStandingsGained"
for the second entry above.Checklist
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