eskalon / pancake

A simple framework for libGDX games.
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Add a feature to "fade in" post processing effects #3

Closed crykn closed 3 years ago

crykn commented 3 years ago

Find a solution to fade in post processing effects. This may be done via the use of Actions or some changes in the post processing api (i.e. timed effects and delta; the general structure of the post processing api should be revised anyway).

Alternative approach: remove the current post processing system and use gdx-vfx (or a fork thereof) instead.

crykn commented 3 years ago

d1df13efd25297b36689671df1d089348594669c introduced a new post-processing pipeline based on a custom fork of gdx-vfx, making this issue obsolete.