eskalon / pancake

A simple framework for libGDX games.
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Move DebugLightPass into a DebugScreen #5

Open Sarroxxie opened 3 years ago

Sarroxxie commented 3 years ago

The Debug View should not be a LightPass, but a Screen that accesses the gBuffer to draw the Debug View. The "final render"-part will then just be a call to DeferredRenderer.render(Scene scene) inside a new FrameBuffer to fit the Debug View layout.