Open Sarroxxie opened 3 years ago
The Debug View should not be a LightPass, but a Screen that accesses the gBuffer to draw the Debug View. The "final render"-part will then just be a call to DeferredRenderer.render(Scene scene) inside a new FrameBuffer to fit the Debug View layout.
The Debug View should not be a LightPass, but a Screen that accesses the gBuffer to draw the Debug View. The "final render"-part will then just be a call to DeferredRenderer.render(Scene scene) inside a new FrameBuffer to fit the Debug View layout.