Closed Reimajo closed 3 years ago
Thanks to you, I now understand how SetVoiceLowpass
works.
I knew about the effect of the filter at long distances, however many users were positive that it was "radio-like", so I put it off.
On the other hand, I understand very well that it is hard to hear. I'll try to implement it as an switchable feature in the next update.
:tada: This issue has been resolved in version 2.0.0-beta.8 :tada:
The release is available on GitHub release
Your semantic-release bot :package::rocket:
:tada: This issue has been resolved in version 2.1.0 :tada:
The release is available on GitHub release
Your semantic-release bot :package::rocket:
It seems that you forgot to call VRCPlayerApi.SetVoiceLowpass(false) on players that should be audible over longer distances. VRChat adds a low pass effect based on player distance if this is enabled, which means it is really hard to understand other players over your radio asset.
This is enabled by default, but needs to get disabled while players should be audible over radio. See https://docs.vrchat.com/docs/player-audio#set-voice-lowpass