Closed andreiagmu closed 2 years ago
Thank you for your request. I will consider implementing it.
Thanks! Maybe a new bool (or an enum?) could be added on the wizard, something like "Delete Original Swaying Objects" or "Keep Original Swaying Objects".
I implemented this feature in UniVRMExtensions-3.0.0.
The feature worked correctly, thanks for implementing it!
The name of the new bool field became truncated on the Wizard. ("Remove swaying objects f") Having more space on the left to show the name of the fields, or having a tooltip when you hover the mouse over the bool's name, I think would help the user to understand what the feature does.
Thank you for the report, I fixed in v3.0.1.
Thank you for the report, I fixed in v3.0.1.
Great, thanks for the label fix! :D
I'm not sure if that behavior (keeping the original components after the conversion) is intended, or not. But this seems like a bug, it would make sense to delete the original VRMSpringBone components after conversion to DynamicBone. Also, DynamicBone doesn't work if the original VRMSpringBones are still present on the character at the same time.