esperecyan / VRMConverterForVRChat

https://pokemori.booth.pm/items/1025226
Mozilla Public License 2.0
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Duplicate and convert for vrchat error #45

Closed expiation closed 2 years ago

expiation commented 2 years ago

With this new version every time I try to duplicate and convert for vrchat I get the following error, is there any way to install and use the older version for now?

ArgumentNullException: Value cannot be null. UniGLTF.UnityPath.FromAsset (UnityEngine.Object asset) (at Library/PackageCache/com.vrmc.gltf@0.99.2/Runtime/UniGLTF/IO/UnityPath.cs:350) Esperecyan.Unity.VRMConverterForVRChat.UI.Wizard.GetAssetsPath (UnityEngine.GameObject vrm) (at Library/PackageCache/jp.pokemori.vrm-converter-for-vrchat@38.0.0/Editor/UI/Wizard.cs:698) Esperecyan.Unity.VRMConverterForVRChat.UI.Wizard.OnWizardCreate () (at Library/PackageCache/jp.pokemori.vrm-converter-for-vrchat@38.0.0/Editor/UI/Wizard.cs:550) System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at :0) Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at :0) System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at :0) UnityEditor.ScriptableWizard.OnGUI () (at :0) System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at :0) Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at :0) System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at :0) UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at :0) UnityEditor.HostView.Invoke (System.String methodName) (at :0) UnityEditor.HostView.OldOnGUI () (at :0) UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at :0) UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at :0) UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) (at :0) UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) (at :0) UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus) (at :0) UnityEngine.UIElements.IMGUIContainer.HandleEvent (UnityEngine.UIElements.EventBase evt) (at :0) UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) (at :0) UnityEngine.UIElements.MouseCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at :0) UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at :0) UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at :0) UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () (at :0) UnityEngine.UIElements.EventDispatcher.OpenGate () (at :0) UnityEngine.UIElements.EventDispatcherGate.Dispose () (at :0) UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at :0) UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at :0) UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at :0) UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at :0) UnityEngine.UIElements.UIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at :0) UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <344226e341014466b33f0c0fa34fcef5>:0)

esperecyan commented 2 years ago

Duplicated of https://github.com/esperecyan/VRMConverterForVRChat/issues/44.