Closed fire closed 2 years ago
The conversion to VRM is only intended to provide a simple conversion for beginner beginners.
The VRM format is intended to be the final output format for avatars, not for additional editing. If you want to use it in Blender, why not import it without going through VRM?
Because the original format is unity package.
Does that mean that the extension of the mesh is .asset
, as it is when imported with UniVRM, for example?
If so, you could use the FBX Exporter, or if you prefer, UniVRM.
https://docs.unity3d.com/Packages/com.unity.formats.fbx@4.2
Those routes do not access the code translating VRCDescriptor into VRM meta. Which this addon has.
As mentioned above, exporting for Blender is not the purpose of this script and I do not intend to implement it.
I disagree. However, I respect your wishes.
Hi, can you export meshes without combining and splitting blend shapes into 2 meshes?
I need to do this because I want to edit the mesh in blender in https://github.com/saturday06/VRM_Addon_for_Blender
For example a boolean to disable or enable mesh merging.