esperecyan / VRMConverterForVRChat

https://pokemori.booth.pm/items/1025226
Mozilla Public License 2.0
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Allow exporting meshes without combining #50

Closed fire closed 2 years ago

fire commented 2 years ago

Hi, can you export meshes without combining and splitting blend shapes into 2 meshes?

I need to do this because I want to edit the mesh in blender in https://github.com/saturday06/VRM_Addon_for_Blender

For example a boolean to disable or enable mesh merging.

esperecyan commented 2 years ago

The conversion to VRM is only intended to provide a simple conversion for beginner beginners.

The VRM format is intended to be the final output format for avatars, not for additional editing. If you want to use it in Blender, why not import it without going through VRM?

fire commented 2 years ago

Because the original format is unity package.

esperecyan commented 2 years ago

Does that mean that the extension of the mesh is .asset, as it is when imported with UniVRM, for example? If so, you could use the FBX Exporter, or if you prefer, UniVRM. https://docs.unity3d.com/Packages/com.unity.formats.fbx@4.2

fire commented 2 years ago

Those routes do not access the code translating VRCDescriptor into VRM meta. Which this addon has.

esperecyan commented 2 years ago

As mentioned above, exporting for Blender is not the purpose of this script and I do not intend to implement it.

fire commented 2 years ago

I disagree. However, I respect your wishes.