espositos / fvtt-tokenactionhud

Creating a token action HUD module for Foundry VTT
31 stars 38 forks source link

Some conditions not displaying correctly in PF1E #294

Open moorepants opened 3 years ago

moorepants commented 3 years ago

It seems like blind, deaf, prone are not displaying the icons, only a thin black rectangle.

Screenshot from 2021-06-26 14-13-02

espositos commented 3 years ago

I'm not sure. Using 0.8.8, 0.78.14, and the latest HUD in a new world I can see all the conditions, including the three you listed as missing. Does this problem still affect you?

moorepants commented 3 years ago

I am now on:

I dragged in a new monster from the pf1e compendium and all conditions in the hud are displaying. But if I select any actors that I had pre update to foundry 0.8 the conditions are missing as shown above. So it seems that existing actors do not function but any new actors do. Seems like a bug on the pf1e side. I'll transfer the issue to that repository.

moorepants commented 3 years ago

I opened this issue: https://gitlab.com/Furyspark/foundryvtt-pathfinder1/-/issues/927

mkahvi commented 3 years ago

This probably relates to some PF1 conditions being renamed to have pf1_ prefix. The old names apparently were causing conflicts with core Foundry or something?

conds

Edit: Except those are not the ones misbehaving? Edit2: Actually yes, those are almost exactly that.

hud

elements

Not sure why fear is also doing that considering it's still the same as before.

moorepants commented 3 years ago

@espositos Do you cache the conditions in some way? Can things be reset on existing actors?