espositos / fvtt-tokenactionhud

Creating a token action HUD module for Foundry VTT
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5Е organization improvements #304

Open apoapostolov opened 3 years ago

apoapostolov commented 3 years ago

Few simple breakdowns of the Item type may be needed for 5E to make it clearer, especially when used during combat. Although there's now support for Action, Bonus Action, and Special Actions, for those who do not use that breakdown the current order is a bit cumbersome especially in the mid-tier where players have a lot of inventory items to use. Worse, static magic items get priority over the Inventory group where the weapons are (even the Magical weapons!) the most used part of the Inventory. Also, the Inventory tab is often overloaded with items in later games making it unpleasant to look at during every turn where the player's only intent is to use a weapon.

To sum up, the order for 5E should be: