Closed peeweek closed 3 years ago
This sounds bad - thanks for spotting it! I'll look into it first thing Monday
Looks like this was already fixed as part of https://github.com/espruino/Espruino/commit/221792142d8c6bf18a61d19b778e13a575a46e0f - it'll be in 2v10 (or cutting edge builds)
Hello, I'm currently on 2v09 and I figured out while working that my bangle memory was filling up slowly every time I was calling a
Bangle.beep()
. I have been using it naively so far when making interactions and I stumbled upon out of mem issues after a while. After debugging I ended up figuring out that every beep was consuming roughly 1 block of memory each call.Is there a way for me to prevent that? Am I using it wrong?
I've osolated part of my code and made a sample logger with the free memory :