Previously, overlays were always positioned at y=0 and the y pos was cut off from the top part of the buffer.
That behaviour was introduced by: fdbf0bfd2590bf241eabe3877b283a78391035ef
Since that commit, the coordinates of a GfxDrawImageLayer were changed to be the position in pixels, multiplied by 256.
The overlay y position now has to be multiplied by 256 as well, before assigning it to the y start coordinate of a GfxDrawImageLayer.
Closes #2520 (See that issue for screenshots and some more info.)
Previously, overlays were always positioned at y=0 and the y pos was cut off from the top part of the buffer.
That behaviour was introduced by: fdbf0bfd2590bf241eabe3877b283a78391035ef Since that commit, the coordinates of a
GfxDrawImageLayer
were changed to be the position in pixels, multiplied by 256. The overlay y position now has to be multiplied by 256 as well, before assigning it to the y start coordinate of aGfxDrawImageLayer
.Closes #2520 (See that issue for screenshots and some more info.)