Closed NathanGrimaud closed 6 years ago
Hello Nathan! Nice that you have using our plugin. Note that the concept behind the walkthrough is based on the Feature Discovery proposal from Google. It's nice to use it to focus on elements that are "blurry" to the user view on the first view of your page/app. If the element that you need to focus is big enough to contain a portion of the size of the screen, it doesn't have to be focused.
Ok I think I should not focus on those big elements then :) But I think that when this happens (if the users have zoomed a bit too much, or it's screen is too small) the library should throw an error (with a callback), or at least close the walker, as the app is unusable.
To be more generic, when the lib finds that itCanBeRenderedIn(Right|Top|...) is false for every directions, it should throw an error, or close the walker :)
If you are intrested in such a feature, i can take some time to create a PR :)
It's a good point @NathanGrimaud, it's an awesome idea! You can do it! Thanks a lot! We'll track your work.
Do you have any preferences to manage those error case :
we could add an error function to every WalkPoint, or we could add the error function to an option object passed to the walk function WalkPoint:
MaterialWalkthrough.walk([{
target:"",
content:"",
color:"",
acceptText:"",
onSet:()=>{},
onClose: ()=>{},
onError: (error) => {}
}])
global options :
MaterialWalkthrough.walk([{
target:"",
content:"",
color:"",
acceptText:"",
onSet:()=>{},
onClose: ()=>{},
}], {
onError: (error) => {}
})
Btw both can be added :)
@NathanGrimaud, I think it would be better to make it possible to treat errors only in global options. And in the arguments of the onError
function would be passed the information of which WalkPoint
the walker broke. And if the developer dont pass the onError
callback, it will be nice if the library launches a console.warn
to warn the user that the walker has closed by a usage error.
I just edited #47.
I removed walk specific errors, and added the walkpoint as parameter to 'global' errors :)
Now default behavior is to console.warn
the user instead of using the built-in_log('ERROR', msg)
Hi @NathanGrimaud , sorry for th delay. We're a little busy in the day work but we will take a look on this.
You mentioned that:
Now default behavior is to console.warn the user instead of using the built-in_log('ERROR', msg)
I think that maybe the _log
function should know when to use console.log/error/warn
or the plugin could use the Browser Support of the debug
package. What do you think @menosprezzi ?
Hi @oliveirafilipe @menosprezzi, have you found the way you want me to log those errors to the console ?
Yes, I talked yesterday with @menosprezzi about it. I will commit some updates in your pull, really really soon. Maybe within 1 week
Em qui, 23 de ago de 2018 11:31, NathanGrimaud notifications@github.com escreveu:
Hi @oliveirafilipe https://github.com/oliveirafilipe @menosprezzi https://github.com/menosprezzi, have you found the way you want me to log those errors to the console ?
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Great news !
Closing this issue because i created a more specific one #48
Hello :) I had an issue while testing my project on a mobile phone. It looks like when an element of a walk is too big, the walk is broken. Here is a showcase : here https://codepen.io/grimu/project/editor/ZKVJpg . You can see in this pen that the demo is stuck, but if you zoom out, you will be able see the next steps.