eternagame / EternaJS

Eterna game/RNA design interface
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'Your puzzle must satisfy script’ should use script title. #235

Open rhiju opened 4 years ago

rhiju commented 4 years ago

Since we're making such great use of scripts, even in 'flagship' puzzles, some quick tuneups might help all players understand.

In the mission screen, the script is cryptic:

Screen Shot 2020-01-19 at 5 38 23 PM

I'd suggest instead of giving the number, give the title of the script.

And let's add some kind of icon (perhaps some verion that is used in the eternascript page?)

https://s3.amazonaws.com/eterna/eterna2/script-icon.png

Example puzzle is the ribosome PTC POTW: http://eternadev.org/game/puzzle/9386253/

luxaritas commented 4 years ago

Both of these can actually be provided by the constraint script itself - in fact it should be the same one as the constraint box within the puzzle proper, ie in this case: image

The reason it's not showing up here is actually a bug in the constraint script itself which has been resolved in the versions we use on prod. For example, https://eternagame.org/game/puzzle/9622912/ image

That said, I think the defaults could indeed be better and updating them as you suggest would be a great idea