Open sbutkovi opened 2 years ago
Recording some discussion here from Slack.
Comment I made:
I'm going to argue against that one - we're treating this as something like a modal, and the translucency can imply that. Also for individuals playing a lot of puzzles, it's much more convenient to just click somewhere rather than targeting the button specifically
Comment Thomas made:
Treating it like a modal makes sense on desktop, but on mobile when you run into a puzzle with a lot of constraints, you can't view them all without accidentally dismissing that intro screen. Forcing the user to actually indicate they are ready is less frustrating for the user (speaking for myself of having that experience multiple times playing through the tutorials on mobile)
When I'm in a puzzle intro screen, I can exit out of the intro screen by clicking anywhere on the screen (other than the arrows for the objectives). Tested on 1.4.1 on iPhone 8.