Currently, if a tutorial highlights the booster button or waits for it to be clicked, a user
who does not have boosters unlocked will be left with nothing highlighted or stuck. This lets
them know that this is a feature they need to unlock.
Implementation Notes
While there is some argument to be had about whether it is better to notify the user immediately
on starting the puzzle, inserting the notification when the UI element is actually requested
is by far the most straightforward to implement, so I have done that at least for now.
Testing
Tried a tutorial with booster commands while logged out
Summary
Currently, if a tutorial highlights the booster button or waits for it to be clicked, a user who does not have boosters unlocked will be left with nothing highlighted or stuck. This lets them know that this is a feature they need to unlock.
Implementation Notes
While there is some argument to be had about whether it is better to notify the user immediately on starting the puzzle, inserting the notification when the UI element is actually requested is by far the most straightforward to implement, so I have done that at least for now.
Testing
Tried a tutorial with booster commands while logged out