eternalcodes / EternalJK

Effort to maintain and improve OpenJK
GNU General Public License v2.0
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Default blaster removed? Also g_forcepowerdisable inconsistent from vanilla #129

Open AgitationSkeleton opened 3 months ago

AgitationSkeleton commented 3 months ago

Reporting a bug? Please make sure you've given the following information in detail - thanks!

Operating system and version: Windows 10, most recent build of EternalJK at time of writing

Description of the bug (and if possible, steps to reproduce the bug): Run server with following settings:

`set g_gametype 0

seta sv_maxclients 16 seta g_inactivity 0 sv_maxRate 10000 set g_allowvote set mtimelimit 0 seta fraglimit 0 set capturelimit 20 set g_autoMapCycle 1

g_maxForceRank 8 g_forcepowerdisable 32765 g_forceregentime

map ffa_bespin

kick allbots bot_minplayers 3

status`

The default blaster (the Han Solo-looking one, the JK3 version of the Bryar Blaster) does not spawn in the player's inventory, leaving only lightsaber/fists (depending on force power). Also, these force power settings, which in vanilla restrict to just jump and saber-related powers, do not apply the same restrictions, or any at all, in EternalJK.

What did you expect to happen instead? I would like players to spawn with the default blaster and for the force power restrictions I use for vanilla to work. For now I will be switching back to OpenJK for hosting since this appears to just be an EternalJK thing, which I switched to hoping it would make my server appear in the master list, which it also did not.