Besides the blitzing UI issue in #1410, sand rate is still blitzed after blitzing locks.
It seems that @EPSIL0N added a countdownLockFunction to the blitzing boost in d59d4928, which prevents the regular LockBoost() function from being called.
I'll have a PR up in a second that should fix this issue, as well as #1410.
Besides the blitzing UI issue in #1410, sand rate is still blitzed after blitzing locks.
It seems that @EPSIL0N added a countdownLockFunction to the blitzing boost in d59d4928, which prevents the regular LockBoost() function from being called.
I'll have a PR up in a second that should fix this issue, as well as #1410.