eternaldensity / Sandcastle-Builder

xkcd: 1190: Time: The Game
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The Moon Spire (& a call for art assets!) #1442

Open charmsRace opened 8 years ago

charmsRace commented 8 years ago

I've started development on complex NP and the Moon Spire, as discussed in #1417. It centers around Spire construction and the Lunacy boost category. The general philosophy is that Lunacy content is playable as a supplement to whatever else you're doing in the game. It starts upon earning Ceiling Broken, and players at any stage can benefit. The first ~20 floors will have to be constructed by the player, but after that, construction can be automated and won't require as much active participation.

It's going very smoothly! I'm estimating it to be around 10-15% done at the moment. I have most of it under control, as far as I can see. Here's a list of the things that should be brought up for discussion, though.

So, in all, the art assets required are

I have no idea if anyone actively contributing can art and also knows how to emulate the XKCD art style. But hopefully there's someone! Is anyone up to handling this?

IHaveNoFunnyName commented 8 years ago

Just spit balling something that'll probably be way too much of a pain to implement, but the first thing that I thought about when reading complex NPs were xkcd comics like Click & Drag/Hoverboard, that you could fluidly drag around with the mouse. Since the whole game is a homage to time, why not include xkcd's other way-too-much-effort-to-be-worth-it comics?

If not, there are ripable some art assets out of those comics, the Star Destroyer in hoverboard and the normal/radio tower in click and drag (that look a lot less like what aesthetic I think you are going for)

There's also this What If that has some nice xkcd tower designs. Or homestuck. That might be close to what you are going for with the whole slightly chaotic thing

pickten commented 8 years ago

I'd be down for implementing a timeline using complex numbers that pans through click and drag (or hoverboard), but I don't think they're really good for a moon tower with the exceptions you noted and not worth doing separately atm, since I'm busy with this.

It could be interesting to use that What If in the design of the tower, though.

Dragonayzer commented 8 years ago

Just a little note (I hope it's not too late if the fix is required): Lunacy - insanity; mental disorder. Lunar - of or relating to the moon.

charmsRace commented 8 years ago

It's definitely not too late - the first draft of the content is around 85% complete, and testing will need to happen. But I definitely do know what the words mean. 'Lunacy' actually comes from 'lunar' etymologically, and I think it fits the eclectic nature if the content. If you'd like, you can check out my fork and see if you agree. Calling the group "lunar tech" sounds kinda tired to me at this point.

Dragonayzer commented 8 years ago

Oh well, after thinking about it for a while I must agree: [Lunacy] even sounds better than [Lunar Tech].

pickten commented 8 years ago

At long last, the whole sokoban thing is close to ready (needs more primitives, but that's essentially it), but I need some input from people on stuff, especially @Calamitizer: