eternaldensity / Sandcastle-Builder

xkcd: 1190: Time: The Game
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Is this submitted Logicat boost a good idea? #1445

Open eternaldensity opened 8 years ago

eternaldensity commented 8 years ago

https://github.com/eternaldensity/Sandcastle-Builder/pull/1443

IHaveNoFunnyName commented 8 years ago

Since there's not been a comment here in 4 days I might as well say something

I started from the very beginning for 4.0 and tried to look out for things not ideal for first time players/in general. I only really came up with two things, Glass Ceilings (Not the idea, but the user friendliness) and Panther Poke not being really explained at all. Later in the game I also noticed that wild logicats (idk what to call them) were getting more annoying than useful, and I was making compromises on the layout so I could easily click "submit" without thinking.

Boost unlocks at logic level 100, which is before the first Panther Rush unlock (300), so it requires ~100 individually solved logicats to unlock, and when you first get it, it turns each wild logicat 1:1 into a caged logicat, unless you are at the limit in which case it does nothing but despawn the logicat. When you start getting panther rush levels, the number of caged logicats it gives is multiplied, so in that way it would considerably speed up the logicat early game, but only until the point where zookeeper starts reliably giving you logicats, which doesn't take very long.

It costs 10 caged logicats without ASHF, but that's more for style than any sort of gameplay reason.

Icon would either be an XKCD power ranger or megan holding a whip, but I have no artistic talent at all.

EPSIL0N commented 8 years ago

I've been away from the coding scene here for a bit but I will try to take a look at this in the next few days as it sounds like an ambitious change.