eternaldensity / Sandcastle-Builder

xkcd: 1190: Time: The Game
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Sokoban -- generation #1449

Closed pickten closed 8 years ago

pickten commented 8 years ago

The Sokoban module (Molpy.Sokoban) as a whole is incomplete. However, generation, the most challenging portion, is implemented. It still needs fine-tuning, but most of that is uninteresting. By this I mean making new ultra-simple puzzles (which require no new functionality, just a good deal of work). The reason for this, essentially, is that, while it can generate everything in theory, it is highly unlikely to generate interesting puzzles; it would therefore be good to throw in more primitive puzzles, which could cause more interesting puzzles to arise. Additionally, in #1417, I sketched a significant optimization that could be done at the cost(?) of somewhat annoying built-in savescum prevention, but this isn't in yet since I'm not sure it's entirely necessary or good.

If someone else is interested in designing some more, the convention used is: