eternaldensity / Sandcastle-Builder

xkcd: 1190: Time: The Game
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Molpy Down is far more hindrance than help once you get into the Infinite Castles phase #325

Closed eternaldensity closed 10 years ago

eternaldensity commented 10 years ago

So it becomes a) useless and b) annoying if you didn't get the badge for using it.

So maybe some additions or changes are warranted.

Trezzie commented 10 years ago

As with the castles, you could always make Molpy Down multiply the number of chips or tools created from Tool Factory.

MichealRein commented 10 years ago

Because of temporal rift, there's no reason to ever molpy down (except for the first time after a few hours of playing). Maybe make temporal rift do something different or make molpy down do something more?

Patashu commented 10 years ago

"As with the castles, you could always make Molpy Down multiply the number of chips or tools created from Tool Factory." It would have to be an insane multiplier to be worth doing. (There currently aren't any glass mechanics like YANL/Blast Furnace/etc that are limited by your total castles built all time pre global castle multiplier, which makes the global castle multiplier really useful.)

eternaldensity commented 10 years ago

It would be more of a "get some boost to preserver certain stuff" or "totally change how Molpy Down works" kind of thing.

SnapDragon64 commented 10 years ago

Cookie Clicker has a "prestige" system with Heavenly Chips that helped keep my long-term interest after exhausting the mechanics of the game. So far, Sandcastle Builder hasn't needed it because your updates have been coming so wonderfully fast and furious. :) And given that Infinite chips/blocks is on the horizon for me, there's no endgame boost that would be useful right now. But at some point you might want to encourage replays by giving permanent endgame buffs, similar to Heavenly Chips. (Come to think of it, Panther Rush might have been a good candidate for that! Logicat levels are currently the slowest-growing resource in the game for me.)

I already Molpy'd Down once after building all my monuments, and it was fun except for the initial chips/blocks buildup, which took exactly as long as before (until I could afford to buy Logicat and open some crates).

MichealRein commented 10 years ago

The problem with prestige is that it's almost pointless when you have infinite. It makes sense in cookie clicker because you only get to Quintillion and maybe Sextillion if you work at it for a while. With a near-infinite multiplier I would assume the castle stage goes fairly quickly, and the chip/tool stage seems to be slowly drawing to a close as well.

Maybe the third stage should have smaller numbers? Or just a much slower progession of numbers. Maybe a large amount of logicat levels would be appropriate, but I'm not sure.

Taelia commented 10 years ago

I think it would be kind of interesting to have a good reason to restart the game. Like.. uh, every time you Molpy Down, a portion of glass you have will be turned into Diamond to be used in the mythical next stage. (Temporal hardening?), which gives good reason to restart.

eternaldensity commented 10 years ago

Hmmmmmmmm. Interesting ideas. I was thinking that making diamonds would involve dragons, magma, and possibly dwarves. I dunno why...

But something with Molpy Down could be worked out...

Dorus commented 10 years ago

I think this has been addressed (althou "adding more content to Molpy Down" and "add more content" altogether is a ongoing process).

LucidCrux commented 10 years ago

This issue has some good content though, perhaps make a new label for content ideas, or just slap on a suggestion label. Or someone could extract them and make new issues on which to put suggestion labels.

MichealRein commented 10 years ago

I suggested a bit ago a revamp of it and he seemed to be ok with it, but yea close it if need be.

No need to be neat was the 'answer' to this, I think.

Dorus commented 10 years ago

Yeah i agree, this (and a couple other closable) have neat content. Generally it's a good idea to stick to one fix per issue, so extracting the useful content into a new issue would be the way to go. (If we're lazy we could also refer this issue in a new one and wait for others to extract the useful parts.)

I'll remember to add a note to extract suggestions when i write closable.

eternaldensity commented 10 years ago

I'll slap on a suggestion label and close it.

Dorus commented 10 years ago

Suggestion label might not be the right one, a closed suggestion might look like a fixed issue in a week time. I was thinking perhaps a new label that we remove once the relevant content has been extracted?

eternaldensity commented 10 years ago

True.