eterniti / xv2patcher

A dll that patches Xenoverse 2 to improve modding functionalities
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Copied character is different from vanilla character #9

Open LOLDJ23 opened 1 month ago

LOLDJ23 commented 1 month ago

Hi, i'm not sure if this issue has already been reported to you but i noticed that when you create a mod using a vanilla character as a base, the installed mod seems to have something corrupted. How you can see on the screenshot, the character named "Lifer" is a 1:1 port of Gotenks, however, it's floating. I made sure the CMS, PSC and CML sections in "xv2characreat" were correct and i couldn't find any difference between my values and vanilla character (aside from 3 letters code) so i decided to ask around. Other people confirmed to have the same issue with Teen Gohan and Android 18 and that messing around with esk, ean (ean = animation file) or BCS did not fix the issue. I even tried to load BCS and ean file directly from vanilla character using "..GTX/GTX" but that didn't fix the issue. If we open the CMS file using xml (i used serializer, tool made by Lazybone), the value I_28 is different from vanilla character, reporting a value of "0x20000" instead of "0x0" but changing it did not solve the problem. Since we have no idea of what or where the issue is, i decided to report this here. Sorry if it's not as detailed as other issues i read here on GitHub but it's the best i can do. 20240715094748_1

eterniti commented 1 month ago

Long ago, before this github was created, something similar was reported. But the cause remains a mystery for the moment.

LOLDJ23 commented 1 month ago

Hi, thank you for replying. I think it might be a current patcher issue if any, because otherwise every time there was a mod of Gotenks the issue would appear and i don't remember that being on every single Gotenks mod. I'm not sure what to suggest and i'm not sure what to ask you, maybe double check if everything in CMS is correctly copied/installed? Yeah no idea but thank you for replying.

eterniti commented 3 weeks ago

Now with the IKD and VLC tabs, this should be fixed (not for existing mods, though, they need to be updated). The IKD issue still persists in cac2x2m/Cycit x2m characters, but that will be addressed in the future.

LOLDJ23 commented 3 weeks ago

Thank you so much for looking into this issue and for the hard work. Thank you again.