Currently the "full body corpse" code utilizes a short array of extra 8 entities to store the class/team of the player when they died to retain the class/team color even if they changed during the process of body moving to body queue which is pretty unnecessary.
[ ] Remove reliance on extra agentdata queue, freeing up 8 entities.
Currently the "full body corpse" code utilizes a short array of extra 8 entities to store the class/team of the player when they died to retain the class/team color even if they changed during the process of body moving to body queue which is pretty unnecessary.