etfdevs / ETe

Improved Wolfenstein: Enemy Territory Engine
GNU General Public License v3.0
57 stars 17 forks source link

Investigate porting some lighting options from Q3e. #3

Open ensiform opened 7 years ago

ensiform commented 7 years ago

Not sure how we want to have this yet.

As it stands vET light is different from vQ3 so there might need to be even more options to consider if we want to support both styles?

ensiform commented 7 years ago

It works now, but there is some descrepencies with ET specific features. ET model format so far not yet implemented for supporting r_dlightMode 2 and r_shadows 2.

Foliage doesn't seem to be affected.

ensiform commented 7 years ago

I think this is basically done, but should still use some polish with mixing ET features and extensive ET testing. ETF obviously doesn't use most of these other than decals.

ensiform commented 7 years ago

So, the pmlighting works okay for ETF because there isn't separate radius and intensity. The ET dlight code needs porting to the arb light passes to make them more complete.

ensiform commented 6 years ago

Basic lighting is good to go.

ET changes are still unfinished:

ensiform commented 4 years ago