Open coroner-gss opened 5 years ago
Are you using that function in your mod at all? Or anything using a lot of memory?
There are some ET subsystems in the renderer which use that as well so would be appreciated if you could backtrace the location of the call.
Hello, thanks for the reply. I should have more carefully checked the issue before posting. I think it is related to a player models pack I have loaded. I have to contact Marze for that. Without that pack there is no issue. He repeadetly also reported running into memory problems ...
So it seems your model pack is probably exceeding the special memory used for models in ET. See tr_model.c and R_Hunk_*
functions.
Fwiw there is only 1 map so how can we test :P
(/disconnect works for me @ local server)
I'm going to assume for now that the problem lies in the model pack being too large to cause > 24 megs of model pool usage.
I think it is releated to the specific player models pack. Lets consider this issue closed until I can come up with any update.
/disconnect from maps, at least in TC CQB mod or loading a new map with devmap during another map is running causes: